The season is finally upon us. The bargas' wool is ready for shearing, and the young male bargas have reached enough maturity fhter. Thankfully, I'm not pletely flying blind on the sughter portion of this, since we now have Arat living here and w as a rancher. I expect he'll also be a lot better at shearing them than I was, which hopefully will result ier yields.
Ultimately, I expect we'll have a signifitly rger amount of wool this year as pared to st year, and that should mean I have enough wool on hand for us to start felt produ in ear. For the time being, I io just train a goblin in the manual maes that I made and the procedure I used to make the felt from before. Iure, if we have enough bargas, then I'd like to get a textile mill set up to reduce the manual bor and increase our output signifitly. For now though, the volume is so low that the manual bor is already more than enough to handle all our current wool produ.
Since we had gotten a lot of the leatherw process set up long ago, back when there were still lizards on the isnd, getting it all ed up and ready to use again only took three days until that was ready to begin. By that point, Arat has already started the butchering process for the male bargas that we'd decided to butcher.
Ultimately, the leather making process takes about two months from start to finish, but has a lot of hands-off time while you wait for the hides to tan and cure. So after those three days, we were pretty much set for some downtime ohermaking before I have to show the goblin the step. For this cycle, we're doing a bit of an experiment with different wood and pnt mixtures for the leathermaking process. It will be useful to us down the road to know the best materials we have avaible to ourselves for leathermaking.
At that point, he started taking a bit of time each day showing me how to properly shear the remaining bargas to get their wool without upsetting the animals themselves. As a sequence, after anht days, I'd sheared our herds of bargas. We'd acquired a pretty det amount of wool. I paid Arat for his help, along with pay for the actual materials we acquired. I'm splitting those earnings to some degree with the two oblins who also work on the ranbsp; Arat and them will have to decide how they'll be splitting what they end up earning from the bargas meat on their own.
The stru crew that is still w building new housing in town is taking a short break to build the new smokehouse, which is going to be rger than the old one, and located closer to the marketpbsp; It will still be located ihe inner wall though, as the smoked meats are more valuable than any raw meats in emergency situations.
I spent anhteen days w with the goblin who makes clothes from pnt fibers, along with a few new goblins who were ied in the felt making process and the ability to make clothes from it. I had to get some new sade by Karsh to hating through felt material, but outside of that, it wasn't too hard to teach the goblins how I processed the wool before in order to make felt using the hand operated maes I'd already made.
I also gave them some insight into how to vary the thiess of the felt and some general improvements in the process that might be them down the road. Ultimately, outside of new clothes, there are a few useful purposes for felt, like bs, backpacks, and sleeping bags that all have their own purposes. We got a det amount of wool, and expect to have even more summer, but it's not nearly enough for everyoo have felt clothes, so it'll be expensive for some time until our herds expand more.
The whole process also ran through the cycle at the academy, but thankfully we had much fewer new goblins this time, so I had extra time at the end of each day to help guide the felt making process. Just as I was finishing up with the goblins w with the felt, Boggs returned again, so I took a day to get as mufo from him as I could. He fishes in what I sider to be a more proper fishihod, with a rod and line. Well, with multiple rods and lots of different lines and lures. Wheops ba town like this, it's usually to get new hooks from Karsh. I was a little fused where he got the money from, but he's been trading dwarven for it.
I'm not a huge fan of this uhe table dealing in currency, but I double checked with Karsh, arading well over market value and he's also getting some of our currency back after the exges. However, I told Boggs that the exge of dwarven currency foods isn't going to be allowed moving forward, but if he provides me with information on his fishing, then I'll pay him enough to handle his costs, which are minimal, and his house which again, is minimal. He agreed, so I gathered more info from him to catch up on all the fishing he's done so far on the isnd.
He let me look at his fishing rods, and it seems like it should be possible for us to replicate the rods he's using to some degree, including the reel. I'd be a little ed with our ability to produce fishing line, but his line doesn't look like it's particurly special, and he said that his is made from a pnt that they grow on the human ti for its pnt fibers. In theory, we could make our own line from the fine fibers of some of the vihat grow here, if we use them correctly. His line is pretty thick already, and since he apparently enjoys catg rge sea fish, we might be in the clear to replicate that ourselves.
He also said that of all the pces he's fished, there are two spots that he particurly enjoys fishing on the isnd. One is he o on the craggy part of the isnd, just beyond the valley. There, there is a rock jetty and a cliff that isn't too tall that he fish off of during high tide. Then, on the opposite side of the isnd from there, he's found a det area that also juts out into the o near low tide that he fish for a few hours before the tide es ba. He's hauled in a few fairly rge fish acc to him, but a fisherman's word is only as good as the fish he actually show you, so I'm not holding my breath oual sizes he gave me.
Even if the sizes are a bit smaller though, we're still talking sea life that is as big as I am. Which I do have some reason to believe exists. I did have to help kill that rge eel-like creature before after all. So if it's anything like that, then I could see there being se fish. In theory, that also means that we could artificially make our own fishiy going off from our artificial tide pool where fishing could occur. It's a little extra food, which might not actually mean much, but it's actually a very good source of levels, as it sounds like a lot of these rge fishes have lived for a siderable amount of time and also ivorously eat other fish, furthering their own levels.
That's definitely something that I'll have to get the stru crew to sider making. It's definitely a different kind of project for them, however, as a rge amount of it is uer. They will o sider the fact that it has to also fun as habitat for the fish, so making it entirely out of fused stone won't be great. However, given the fact we have extreme storms occasionally, it might be worth fusiral pilrs of stone, and then backfilling boulders around that. Which would make it a bit of a hybrid between a pier and a jetty. Ultimately, I think having a highest point elevated walkway, and a few tiers of walkway down from that for the various tidal heights might be beneficial to the usability of the space as a fishing pier.
Of course, it would be signifitly easier to just lob boulders out to sea ahem settle. Perhaps fusing some of the boulders slightly ohey've o make them more stable would be enough, and then you could overy the ft walkways on top, and hope that a severe storm doesn't wipe the whole thing out. That's probably the most viable option. Especially since we had that one goblin evolve into the goril demon about a year ago. He'd probably be singlehandedly capable of moving sizeable boulders out to throw into the sea.